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Jet3D is a
state-of-the-art 3D graphics engine built for high performance
real-time rendering. Jet3D offers advanced lighting features, 3D
modeling support, seamless soft-skin polyonal characters and many
other innovations.
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Environment |
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- Exceptionally
fast rendering
- Radiosity
lighting
- Integrated
rigid body physics simulation support for world objects
- Pre-computed
lighting for animating light intensities and simulating caustics
- Environment
uses BSP trees for fast visibility culling
- Dynamic RGB
lights
- Dynamic shadows
- Dynamic fog
- Dynamic mirrors
- Dynamic water
effects
- Dynamic texturing
effects such as procedurals, animations, blending, and morphing
- Area portals
allow selective rendering of world geometry
- Translucent
world geometry for windows, or other effects
- Spherically
mapped sky for seamless sky and horizon
- 3D sound
positioning and attenuation
- User extendable
special effects and particle systems
- Bitmap and
Windows font support for labeling the screen, textures, or bitmaps
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Editor |
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- CSG editor
builds geometry optimized for 3D environments
- Built in
keyframe system to animate world geometry
- Multiple
compilation options, including fast recompiles for changes to
non-geometrical objects such as lights and entities
- Configurable
entity definitions for sharing level data with applications
- Built in
physics entity definitions for specifying interactions between
physically controlled objects
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Characters |
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- Seamless
soft-skin polygonal characters
- Automatic
visibility culling for optimal performance
- Tools to
support character and animation authoring for 3D Studio Max
- Smoothing
group support for high quality shading
- No limit
to the number of materials used to texture or color characters
- Materials
can be animated using tinting, procedurals, animations, blending,
and morphing
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Character
Animation |
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- Animation
based on either a hierarchical or a non-hierarchical bone system
- Arbitrarily
spaced keyframes in time
- High quality
interpolation between keys - second order continuity across orientation
keys
- Sharing of
animations across different characters
- Animations
can be blended and mixed or partially applied
- Animations
are optimized to take up minimal space
- Interpolation
and blending subsystems can be used independently to animate other
user objects
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Driver
Support |
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- Glide
- D3D (full
screen and in a window)
- Software
driver for support on machines without hardware acceleration (full
screen and in a window)
- Built in
texture and lightmap caching
- Takes advantage
of 3D hardware that supports multitexturing
- 2D bitmap
overlays
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Technical
Details |
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- Physics subsystem
can be used to control world geometry, or independently to animate
other user objects
- Virtual file
system allows file IO access to collection files, memory files,
dos file systems, and user extendable file systems transparently
- Math support
for vectors, matrices, and quaternions
- Comprehensive
support for texture and bitmap formats, mipmaps, and conversions
- Basic network
transport support for multiplayer
- Fast collisions
against the world geometry
- Volumetric
queries to determine the type of volume(s) a box lies in
- Multiple
worlds can be loaded and rapidly switched between
- Multiple
renders from different cameras can be mixed in a single frame
- High level
polygon API for adding persistent or temporary user drawn objects
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This
website and all graphics contained within are © Eclipse Entertainment,
1999. All rights reserved. No part of this site may be copied without
prior written permission of the webmaster. |
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